“Fast Turtle” music video treatment

I’ve been a big 8bitpeoples fan for a long time. I’ve spent money with the lovely chiptune distributor a few times, but my all time favorite album they’ve published is free: Power Supply by Anamanaguchi, the most kickass chiptune band on the planet. And my favorite track on that album is Fast Turtle [MP3, 5.1MB]. You can buy it on iTunes too, which is awesome, but it’s minus a track for some reason… not sure why.

Anyway, since the album was released in 2007 I’ve listened to the track over 200 times, building this music video story in my head for Fast Turtle, a superhero turtle of the same name.

So after attending Webstock 2010 and getting inspired and hearing some other crazy cool ideas and being encouraged when I shared this one with Chris Winchester, here’s my treatment for my music video for Anamanaguchi’s Fast Turtle. Give it a read and let me know what you think…

I think it’s pretty tight, I just want constructive criticism and advice for the next step, which I have a feeling is storyboarding and funding. I also need some concept art: I have a little already, and have lots of ideas for environment, characters and even specific shots.

Read the treatment and leave helpful comments below!

4 thoughts on ““Fast Turtle” music video treatment

  1. Bart

    One comment around this:
    “with a “windows 95” style file copy running between the two outlines, quickly filling up the outline of the skunk.”
    I would show an old school Amiga/Apple copy dialog instead of win95.

    Storyboard it and sort-out copyright issues around the tune. By the time you have done the former hopefully the latter will be done also and you can take it to the next stage from there.

  2. Good calls 🙂 I guess why I saw a win95 style copy between the two outlines while the skunk’s outline fills was to really reinforce the fact that it’s copying rather than moving or some other action. But you’re right, there are options here. 🙂 The track is CC BY-NC-ND, so you’re right, I do need permission.

  3. Bart

    Maybe use this to develop a working prototype game/moive?

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