inner.geek iOS Games of 2012

In no real particular order but certainly weighted by how much I played and enjoyed a game, here are my iPhone/iOS games you should have played this year.

Games released in 2012

  1. Waking Mars
  2. Beat Sneak Bandit
  3. Punch Quest
  4. WarGames: WOPR
  5. Spell Rift
  6. Letterpress / PuzzleJuice / SpellTower / Wordament – 2012 turned out to be Year of Reinvention of the Word Game.
  7. 10000000
  8. Super Hexagon
  9. Kingdom Rush
  10. Pudding Monsters
  11. Super Monsters Ate My Condo
  12. OLO
  13. Spaceteam
  14. Squids Wild West
  15. Where’s My Perry?
  16. Toybox
  17. Super Crate Box
  18. Blockwick / Blockwick 101
  19. Rune Raiders
  20. Bad Piggies

Oldies but Continued Goodies

  1. Gesundheit
  2. Contre Jour
  3. Where’s My Water?
  4. Cut the Rope / Cut the Rope: Experiments
  5. Squids
  6. Gauge
  7. Frotz
  8. Carcassonne
  9. ASYNC Corp.
  10. Trainyard

Honourable Mentions

  1. McPixel
  2. Whale Trail
  3. Mole Escape
  4. Polymer
  5. Lost Cities

Love Games? Get Humble Indie Bundle 4 NOW.

No, seriously. Best bundle of software this side of 2012.

  • Jamestown
  • Bit.Trip Runner
  • Super Meat Boy
  • Shank
  • NightSky HD

Pay more than the current average to get Gratuitous Space Battles and Cave Story+!

Cave Story+ and Super Meat Boy are seriously good games, and each on their own is worth the price of admission. And you get to decide that price! I’m not kidding. Go buy these great video games NOW, even if you don’t have time to play them right now. Support some really good charities while you do.

UPDATE: five extra games were added this morning: VVVVVV, And Yet It Moves, Hammerfight, Crayon Physics Deluxe, and Cogs. And every game in the bundle also now comes with its soundtrack for you to add to your music collection. Only seven days left

Staying on-task

How do you stay focused on a task or activity?

Honesty time. I suck at staying focused. In my life I’m never far away from an internet-capable device, so distraction is a big time sink for me. Twitter, IM, RSS feeds, iPhone games, Facebook, YouTube, Wikipedia, so much will drain away my time.

When I am on task, it’s usually because I’ve set myself crystal-clear goals for the next few hours. If I can see the desired result and I know exactly how I can get to it, that’d be a good clear goal.

I try to rock the Getting Things Done methodology, using Cultured Code’s Things, with good results: I know exactly what it is I should be working towards. Where I currently let myself down is not doing my regular/weekly reviews, and sometimes slacking on writing good next actions.

Maybe I should mix in the Pomodoro technique to build focus. Anyone out there tried this, or something similar?

My Favorite iPhone Games, Part 1

I’ve been meaning to write this one for a while, so here we go with Part 1:

EDGE – NZ$6.49


EDGE is an platformer where you are a cube trying to navigate an isometric landscape in search of the tiny glowing cubes. Some levels are really easy, some require timing, some have cubes hidden away in secret areas. Here though, the music shines, so much that Mobigame released the soundtrack for free! KAKKOI!

Canabalt – NZ$4.19


Canabalt is a free flash game gone iPhone: a one-button ‘daring escape’ platformer. No story up front, but the game has one to tell! Addictive, try the free web version first.

Hook Champ – NZ$4.19


You’re a Jake T. Hooker, an Indiana Jones style tomb-raider stealing idols from dangerous caves and escaping with your amazing grappling hook styles! Easy to learn, hard to master, harder to put down! Try the lite version first, and then buy the full version with more maps and achievements!

Zen Bound – NZ$4.19


A strange game in which you are to bind up a wooden figurine with string. This is meditative gaming at its best: no time limit, but you do eventually run out of string. Again, amazing soundtrack here, with a free download when you buy the game! Get the lite version first to try it out.

Eliss – NZ$4.19


Eliss is a multi-touch puzzler. Gather same coloured circles together, enough so they fit into the ‘squeezars’ to score points. Don’t let different colours touch or it’ll soon be game over. You’ll need all your fingers to play this one, maybe both hands at some points. Lite version also available.

Flight Control – NZ$1.29


A simplified air-traffic control game: draw flight paths for aircraft so they can land on the appropriate runway or landing pad, but don’t let them collide! Harder than it sounds, but quite addicting!

More to come!

Programming for Health: A Reflection

I’m on ‘staycation’ –annual leave from my normal day job at Natcoll. Staycation because I’m not actually vacating where I am: I’m still at home in Wellington.

I’ve been volunteering at Catalyst IT working with Brenda Wallace to work on projects of her choice. She assigned me to work on Laconica (an open-source version of Twitter that works in a distributed fashion). In order to do so I’ve had to learn a little about many different technologies, like PostgreSQL, the weirdness of Apache+PHP on MacOS X 10.5, and overall, how to checkout and contribute code to an open source software project with Git.

I’ve now had three code merges into Laconica, albeit very minor ones, mostly fixing bugs.

I don’t even use Laconica. (Twitter is working just fine for me, thanks.)

But I feel great.

Computer programming is something some have described as the most complex thing humans have invented — it’s all abstract, there are few corollaries to it in nature. Probably the only thing more complicated is quantum mechanics (but that is, in fact, nature).

My job is to explain, demonstrate, and encourage people who have never programmed a computer in their life (let alone their VCR) to create rather complicated things we call websites.

Why have I enjoyed contributing patches so much to an project I don’t use or much care about? A couple of reasons:

The Zone

The elusive Zone has many names; Wikipedia refers to it as “flow“. It’s that state of being you get when they’re so intensely focussed in the task at hand that time and reality become irrelevant because you’re so energised and focussed and involved at what you’re working on, and having good success at doing it. You come away feeling elated and energised that you’ve completed something of value.

I haven’t been in The Zone for nearly four years. I’ve been teaching people how to program for nearly four years now, and nary the mind to knuckle down and flex my coding muscles. I’m too worked up with office politics, helping my workmates with the technology, and thinking that I wasn’t good enough to be in the industry.

Learning

It’s good to know that I can do it, though to do it professionally, I’d just need to learn more about the processes involved.

I’ve had to learn how to use Git, how to create PostgreSQL users and databases, and submit my finished code to the project administrators for merging with the mainline version of the program’s code.

I don’t normally get to be a learner. I’m a full-time teacher, and what I have to learn is usually because I need to teach it.

It’s nice to learn things for me and me alone. I may never get to teach what I’m learning here, but what I’ve learned is helping fulfill me (more on that later)

That old adage “Those who can, do. Those who can’t, teach”. It’s lies.

Actually I’m a tutor, but that’s just a particular kind of teacher. Not meaning to blow my own horn, but according to my student evaluations I am actually a really good tutor. Sure, I have my weaknesses, but overall, apparently I rock at it.

And I really enjoy teaching. It’s rewarding when the metaphorical light-bulbs turn on above the student’s heads. Some of them slowly brighten, some just pop on, and some of them shine more powerfully than others, but the lights do turn on. To know that a learner now understands one of the most complicated things there is to know,

I was at Wordcamp New Zealand here in Wellington over the weekend, and Nicki Gemmell was talking about using blogs at primary schools around New Zealand. She related how uploading an image to a blog was something a principal got excited about: “I uploaded a photo to our school blog today; how cool is that?!”.

As a programmer who has written photo upload functionality, I forget how far I have come and how valuable the skills I have really are. The challenge of teaching people to do things is fun and rewarding. Teaching students to do this even more complicated stuff is the same but even more challenging.

Teaching programming, from my own experience, is the ability to communicate the concepts and foster the understanding and use of them. I was told by a trainer there were four levels of competency:

1. Unconscious Incompetence – you are unaware that you don’t know how to do X.
… awareness brings:
2. Conscious Incompetence – you are aware that you don’t know how to X.
… learning brings:
3. Conscious Competence – you can do X, and you are thinking about it when doing it.
… practice brings:
4. Unconscious Competence – you can do X, but you do not have to think about it when doing it.

I say that there’s a fifth level: where you have become once again conscious of what it is you are competent at. And that’s the level where you’re ready to teach it.

To be able to teach, you must be able to learn, and then go further so you can show others the way.

Those who can teach, do teach.

People

Okay, I’ll be honest: being around Brenda and the other like-minded geeks at Catalyst IT has been a really energising experience. Being able to vent frustration at code and technology, bounce ideas off each other and have fun while doing it has been great.

But working on Laconica and spending some time reading other peoples code and improving it, and learning the technical, and social aspects of doing so has been fun and very enlightening.

My motivation for staying a teacher has been pretty simple: Hell is other people’s work. Most of the employment in the industry has been creating websites for companies; wish fulfilment for others. I could change the world one organisational website at a time, or I could change the world 20 web students at a time.

But working on an open source project has let me use my programming skills to directly improve, ever-so-slightly at this stage, the lives of people around the globe. By making the software they use better.

Having that sense of purpose in what I are doing is really important to me. I don’t want to just be working to collect a pay check: working to live. And I don’t want to be living to work either. I just want to do what is worthwhile while I’m alive: live life to the fullest. Use the abilities I have to do things worth doing.

I am a teacher. I am a programmer. I’ve been neglecting the programmer side of me.

“Computer programming is tremendous fun. Like music, it is a skill that derives from an unknown blend of innate talent and constant practice. Like drawing, it can be shaped to a variety of ends – commercial, artistic, and pure entertainment. Programmers have a well-deserved reputation for working long hours but are rarely credited with being driven by creative fevers. Programmers talk about software development on weekends, vacations, and over meals not because they lack imagination, but because their imagination reveals worlds that others cannot see. Larry O’Brien and Bruce Eckel